Grade 1 Science CA Core Standards

122 standards - CA Core

These are the official Grade 1 Science CA Core — the exact codes and student expectations grade 1 teachers are required to teach and CAASPP assesses. Browse every standard below, then generate a print-ready, CA Core-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

EP&C-1

PRINCIPLE I: People Depend on Natural Systems The continuation and health of individual human lives and of human communities and societies depend on the health of the natural systems that provide essential goods and ecosystem services.

Generate resource
EP&C-1-a

The goods produced by natural systems are essential to human life and to the functioning of our economies and cultures.

Generate resource
EP&C-1-b

The ecosystem services provided by natural systems are essential to human life and to the functioning of our economies and cultures.

Generate resource
EP&C-1-c

That the quality, quantity, and reliability of the goods and ecosystem services provided by natural systems are directly affected by the health of those systems.

Generate resource
EP&C-2

PRINCIPLE II: People Influence Natural Systems The long‐term functioning and health of terrestrial, freshwater, coastal and marine ecosystems are influenced by their relationships with human societies.

Generate resource
EP&C-2-a

Direct and indirect changes to natural systems due to the growth of human populations and their consumption rates influence the geographic extent, composition, biological diversity, and viability of natural systems.

Generate resource
EP&C-2-b

Methods used to extract, harvest, transport, and consume natural resources influence the geographic extent, composition, biological diversity, and viability of natural systems.

Generate resource
EP&C-2-c

The expansion and operation of human communities influences the geographic extent, composition, biological diversity, and viability of natural systems.

Generate resource
EP&C-2-d

The legal, economic, and political systems that govern the use and management of natural systems directly influence the geographic extent, composition, biological diversity, and viability of natural systems.

Generate resource
EP&C-3

PRINCIPLE III: Natural Systems Change in Ways that People Benefit from and can Influence Natural systems proceed through cycles that humans depend upon, benefit from and can alter.

Generate resource
EP&C-3-a

Natural systems proceed through cycles and processes that are required for their functioning.

Generate resource
EP&C-3-b

Human practices depend upon and benefit from the cycles and processes that operate within natural systems.

Generate resource
EP&C-3-c

Human practices can alter the cycles and processes that operate within natural systems.

Generate resource
EP&C-4

PRINCIPLE IV: There are no Permanent or Impermeable Boundaries that Prevent Matter from Flowing Between Systems The exchange of matter between natural systems and human societies affects the long‐ term functioning of both.

Generate resource
EP&C-4-a

The effects of human activities on natural systems are directly related to the quantities of resources consumed and to the quantity and characteristics of the resulting byproducts.

Generate resource
EP&C-4-b

The byproducts of human activity are not readily prevented from entering natural systems and may be beneficial, neutral, or detrimental in their effect.

Generate resource
EP&C-4-c

The capacity of natural systems to adjust to human-caused alterations depends on the nature of the system as well as the scope, scale, and duration of the activity and the nature of its byproducts

Generate resource
EP&C-5

PRINCIPLE V: Decisions Affecting Resources and Natural Systems are Complex and Involve Many Factors Decisions affecting resources and natural systems are based on a wide range of considerations and decision‐making processes.

Generate resource
EP&C-5-a

There is a spectrum of what is considered in making decisions about resources and natural systems and how those factors influence decisions.

Generate resource
EP&C-5-b

The process of making decisions about resources and natural systems, and how the assessment of social, economic, political, and environmental factors has changed over time.

Generate resource

A Child's Place in Time and Space

Generate resource

Historical Interpretation

Generate resource

Research, Evidence, and Point of View

Generate resource

Chronological and Spatial Thinking

Generate resource

Historical and Social Sciences Analysis Skills

Generate resource
1-ESS1

Earth's Place in the Universe

Generate resource
1-ESS1-1

Use observations of the sun, moon, and stars to describe patterns that can be predicted.

Generate resource
1-ESS1-2

Make observations at different times of year to relate the amount of daylight to the time of year.

Generate resource
1-LS1

From Molecules to Organisms: Structures and Processes

Generate resource
1-LS1-1

Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

Generate resource
1-LS1-2

Read texts and use media to determine patterns in behavior of parents and offspring that help offspring survive.

Generate resource
1-LS3

Heredity: Inheritance and Variation of Traits

Generate resource
1-LS3-1

Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.

Generate resource
1-PS4

Waves and their Applications in Technologies for Information Transfer

Generate resource
1-PS4-1

Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.

Generate resource
1-PS4-2

Make observations to construct an evidence-based account that objects can be seen only when illuminated.

Generate resource
1-PS4-3

Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light.

Generate resource
1-PS4-4

Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance.

Generate resource
1.1

Students describe the rights and individual responsibilities of citizenship.

Generate resource
1.1.1

Understand the rule-making process in a direct democracy (everyone votes on the rules) and in a representative democracy (an elected group of people makes the rules), giving examples of both systems in their classroom, school, and community.

Generate resource
1.1.2

Understand the elements of fair play and good sportsmanship, respect for the rights and opinions of others, and respect for rules by which we live, including the meaning of the "Golden Rule."

Generate resource
1.2

Students compare and contrast the absolute and relative locations of places and people and describe the physical and/or human characteristics of places.

Generate resource
1.2.1

Locate on maps and globes their local community, California, the United States, the seven continents, and the four oceans.

Generate resource
1.2.2

Compare the information that can be derived from a three-dimensional model to the information that can be derived from a picture of the same location.

Generate resource
1.2.3

Construct a simple map, using cardinal directions and map symbols.

Generate resource
1.2.4

Describe how location, weather, and physical environment affect the way people live, including the effects on their food, clothing, shelter, transportation, and recreation.

Generate resource
1.3

Students know and understand the symbols, icons, and traditions of the United States that provide continuity and a sense of community across time.

Generate resource
1.3.1

Recite the Pledge of Allegiance and sing songs that express American ideals (e.g., "America").

Generate resource
1.3.2

Understand the significance of our national holidays and the heroism and achievements of the people associated with them.

Generate resource
1.3.3

Identify American symbols, landmarks, and essential documents, such as the flag, bald eagle, Statue of Liberty, U.S. Constitution, and Declaration of Independence, and know the people and events associated with them.

Generate resource
1.4

Students compare and contrast everyday life in different times and places around the world and recognize that some aspects of people, places, and things change over time while others stay the same.

Generate resource
1.4.1

Examine the structure of schools and communities in the past.

Generate resource
1.4.2

Study transportation methods of earlier days.

Generate resource
1.4.3

Recognize similarities and differences of earlier generations in such areas as work (inside and outside the home), dress, manners, stories, games, and festivals, drawing from biographies, oral histories, and folklore.

Generate resource
1.5

Students describe the human characteristics of familiar places and the varied backgrounds of American citizens and residents in those places.

Generate resource
1.5.1

Recognize the ways in which they are all part of the same community, sharing principles, goals, and traditions despite their varied ancestry; the forms of diversity in their school and community; and the benefits and challenges of a diverse population.

Generate resource
1.5.2

Understand the ways in which American Indians and immigrants have helped define Californian and American culture.

Generate resource
1.5.3

Compare the beliefs, customs, ceremonies, traditions, and social practices of the varied cultures, drawing from folklore.

Generate resource
1.6

Students understand basic economic concepts and the role of individual choice in a free-market economy.

Generate resource
1.6.1

Understand the concept of exchange and the use of money to purchase goods and services.

Generate resource
1.6.2

Identify the specialized work that people do to manufacture, transport, and market goods and services and the contributions of those who work in the home.

Generate resource
K-2-ETS1

Engineering Design

Generate resource
K-2-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

Generate resource
K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

Generate resource
K-2-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

Generate resource
K-5.CST.1

Students place key events and people of the historical era they are studying in a chronological sequence and within a spatial context; they interpret time lines.

Generate resource
K-5.CST.2

Students correctly apply terms related to time, including past, present, future, decade, century, and generation.

Generate resource
K-5.CST.3

Students explain how the present is connected to the past, identifying both similarities and differences between the two, and how some things change over time and some things stay the same.

Generate resource
K-5.CST.4

Students use map and globe skills to determine the absolute locations of places and interpret information available through a map's or globe's legend, scale, and symbolic representations.

Generate resource
K-5.CST.5

Students judge the significance of the relative location of a place (e.g., proximity to a harbor, on trade routes) and analyze how relative advantages or disadvantages can change over time.

Generate resource
K-5.HI.1

Students summarize the key events of the era they are studying and explain the historical contexts of those events.

Generate resource
K-5.HI.2

Students identify the human and physical characteristics of the places they are studying and explain how those features form the unique character of those places.

Generate resource
K-5.HI.3

Students identify and interpret the multiple causes and effects of historical events.

Generate resource
K-5.HI.4

Students conduct cost-benefit analyses of historical and current events.

Generate resource
K-5.REP.1

Students differentiate between primary and secondary sources.

Generate resource
K-5.REP.2

Students pose relevant questions about events they encounter in historical documents, eyewitness accounts, oral histories, letters, diaries, artifacts, photographs, maps, artworks, and architecture.

Generate resource
K-5.REP.3

Students distinguish fact from fiction by comparing documentary sources on historical figures and events with fictionalized characters and events.

Generate resource

People use computing technology in ways that can help or hurt themselves and/or others. Harmful behaviors, such as sharing passwords or other private information and leaving public devices logged in should be recognized and avoided. Students keep login information private, log off of devices appropriately, and discuss the importance of these practices.

Generate resource

Electronic communication facilitates positive interactions, such as sharing ideas with many people, but the public and anonymous nature of electronic communication also allows intimidating and inappropriate behavior in the form of cyberbullying. Responsible electronic communication includes limiting access to personably identifiable information. Students learn and use appropriate behavior when communicating electronically (often called "netiquette").

Generate resource

Computing technologies have changed the way people live and work. Students describe the positive and negative impacts of these changes. For example, as a class, students could create a timeline that includes advancements in computing technologies. Each student could then choose an advancement from the timeline and make a graphic organizer noting how people's lives were different before and after its introduction into society.

Generate resource

Impacts of Computing

Generate resource

Program developers make choices and iterate to continually refine their product. At this stage, students explain or write about the goals and expected outcomes of the programs they create and the choices that they made when creating programs. Students could use coding journals, discussions with a teacher, class presentations, or blogs.

Generate resource

Algorithms or programs may not always work correctly. Students use various strategies, such as changing the sequence of the steps, following the algorithm in a step-by-step manner, or trial and error to fix problems in algorithms and programs.

Generate resource

Computing makes it easy to reuse and remix others' creations, and this comes with a level of responsibility. Students credit artifacts that were created by others, such as pictures, music, and code. Credit could be given orally if presenting their work to the class, or in writing if sharing work on a class blog or website. Proper attribution at this stage does not require formal citation, such as in a bibliography or works cited document.

Generate resource

Creating a plan for what a program will do clarifies the steps that will be needed to create the program and can be used to check if a program runs as expected. Students create a planning document to illustrate their program's sequence of events, goals, and expected outcomes of what their program will do. Planning documents could include a story map, a storyboard, or a sequential graphic organizer, to illustrate their program's sequence of events, goals, and expected outcomes of what their program will do. Students at this level may complete the planning process with help from the teacher.

Generate resource

Decomposition is the act of breaking down tasks into simpler tasks. For example, students could break down the steps needed to make a peanut butter and jelly sandwich, to brush their teeth, to draw a shape, to move a character across the screen, or to solve a level of a coding app. In a visual programming environment, students could break down the steps needed to draw a shape.

Generate resource

People create programs by composing sequences of commands that specify the precise order in which instructions should be executed. Loops enable programs to repeat a sequence of commands multiple times.

Generate resource

Information in the real world can be represented in computer programs. Students model the digital storage of data by transforming real-world information into symbolic representations that include text, numbers, and images.

Generate resource

Algorithms are sequences of instructions that describe how to complete a specific task. Students create algorithms that reflect simple life tasks inside and outside of the classroom.

Generate resource

Algorithms & Programming

Generate resource

Data can be used to make inferences or predictions about the world.

Generate resource

Data can be collected and presented in various visual formats.

Generate resource

Information from the real world can be stored and processed by a computing device. When stored on a computing device, it is referred to as data. Data can include images, text documents, audio files, and video files. Students store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data.

Generate resource

Data & Analysis

Generate resource

Connecting devices to a network or the Internet provides great benefit, but care must be taken to protect devices and information from unauthorized access. Messages can be protected by using secret languages or codes. Patterns help to ensure that the intended recipient can decode the message. Students create a pattern that can be decoded and translated into a message.

Generate resource

Passwords protect information from unwanted use by others. When creating passwords, people often use patterns of familiar numbers and text to more easily remember their passwords. However, this may make the passwords weaker. Knowledge about the importance of passwords is an essential first step in learning about cybersecurity. Students explain that strong passwords are needed to protect devices and information from unwanted use.

Generate resource

Information is passed between multiple points (nodes) on a network. The Internet is a network that enables people to connect with other people worldwide through many different points of connection. Students model ways that people communicate, find information, or acquire ideas through a network. Students use a network, such as the internet, to access information from multiple locations or devices.

Generate resource

Networks & Internet

Generate resource

Problems with computing systems have different causes. Accurate description of the problem aids users in finding solutions. Students communicate a problem with accurate terminology (e.g., when an app or program is not working as expected, a device will not turn on, the sound does not work, etc.). Students at this level do not need to understand the causes of hardware and software problems.

Generate resource

A computing system is composed of hardware and software. Hardware includes the physical components of a computer system. Software provides instructions for the system. These instructions are represented in a form that a computer can understand and are designed for specific purposes. Students identify and describe the function of hardware, such as desktop computers, laptop computers, tablet devices, monitors, keyboards, mice, trackpads, microphones, and printers. Students also identify and describe common software applications such as web browsers, games, and word processors.

Generate resource

People use computing devices to perform a variety of tasks accurately and quickly. Computing devices interpret and follow the given instructions literally. Students select and operate an appropriate computing device and corresponding program or app for a given task.

Generate resource

Computing Systems

Generate resource
K-2.AP.10

Model daily processes by creating and following algorithms to complete tasks.

Generate resource
K-2.AP.11

Model the way programs store data.

Generate resource
K-2.AP.12

Create programs with sequences of commands and simple loops, to express ideas or address a problem.

Generate resource
K-2.AP.13

Decompose the steps needed to solve a problem into a sequence of instructions.

Generate resource
K-2.AP.14

Develop plans that describe a program’s sequence of events, goals, and expected outcomes.

Generate resource
K-2.AP.15

Give attribution when using the ideas and creations of others while developing programs.

Generate resource
K-2.AP.16

Debug errors in an algorithm or program that includes sequences and simple loops.

Generate resource
K-2.AP.17

Describe the steps taken and choices made during the iterative process of program development.

Generate resource
K-2.CS.1

Select and operate computing devices that perform a variety of tasks accurately and quickly based on user needs and preferences.

Generate resource
K-2.CS.2

Explain the functions of common hardware and software components of computing systems.

Generate resource
K-2.CS.3

Describe basic hardware and software problems using accurate terminology.

Generate resource
K-2.DA.7

Store, copy, search, retrieve, modify, and delete information using a computing device, and define the information stored as data.

Generate resource
K-2.DA.8

Collect and present data in various visual formats.

Generate resource
K-2.DA.9

Identify and describe patterns in data visualizations, such as charts or graphs, to make predictions.

Generate resource
K-2.IC.18

Compare how people lived and worked before and after the adoption of new computing technologies.

Generate resource
K-2.IC.19

Work respectfully and responsibly with others when communicating electronically.

Generate resource
K-2.IC.20

Describe approaches and rationales for keeping login information private, and for logging off of devices appropriately.

Generate resource
K-2.NI.4

Model and describe how people connect to other people, places, information and ideas through a network.

Generate resource
K-2.NI.5

Explain why people use passwords.

Generate resource
K-2.NI.6

Create patterns to communicate a message.

Generate resource

Generate a resource for any standard in seconds

Worksheets, lesson plans, exit tickets, and assessments - all tied to the exact standard code you need.

Start Free - No Credit Card Required